What Is Computational Thinking?
- "Computational thinking is the thought processes involved in formulating a problem and expressing its solution(s) in such a way that a computer – human or machine – can effectively carry out.
- Also, computational thinking is not just about problem solving, but also about problem formulation"
- "IT systems are becoming more commonplace and all-pervasive, and the development of the Internet of Things and machine-to-machine communication standards will further our reliance on them.
- In response to the need for a higher level of literacy around computer programming (coding) that this will create, the Federal Government has initiated an increased focus on science, technology, engineering and mathematics (STEM) and on innovation in Australian schools. This will aim to provide students with the coding and computational thinking skills that will be essential for their future careers."
Computational thinking in the K–10 curriculum
"The English syllabus allows teachers to develop integrated units of work that may emphasise areas of focus, such as computational thinking, and its application in the real world. The support document Suggested texts for the English K–10 Syllabus provides examples of texts that require computational thinking, for example encouraging analysis of the content and layout of a text, and providing opportunities for problem-solving and abstraction from a given situation."
"The ability to ‘step back in time’ with virtual or augmented reality combined with GPS tracking is available to those with a smart device.GPS, mapping technologies and the interconnectedness of devices make geographical study more engaging for students.
The collection and analysis of data in historical and geographical contexts provides opportunities for students to engage in digital technologies."
"The Mathematics K–10 Syllabus includes many opportunities for applying mathematical concepts in computational thinking. Applied mathematics problems are the best way to integrate computational thinking as they enable students to experience and visualise mathematical concepts and see a practical application. Examples include:
Science & Technology
"Computational thinking is a major part of the Science K–10 Syllabus and is seen in the use of applied problem-solving and construction. Designing, making, data collection and analysis are incorporated into the skills categories Working Scientifically and Working Technologically. After researching a problem, students should be given an opportunity to explore concepts by applying knowledge in experiments and designing models through personal and collaborative inquiry."
"Computer coding can be used in the creative arts to design and develop artworks and program devices to create artistic works."
"Computer applications are now commonplace in health, sport and physical development. Tracking physical activity and health status is a growing field."
BOSTES - http://k6.boardofstudies.nsw.edu.au/wps/portal/go/science-and-technology/statement-on-coding